Great Battles of Alexander
Tyrant: Himera I:
slideshow:
Games: Opponents Wanted
Monday, January 21, 2013
Great Battles of Alexander - Akragas Beginning of Turn 2 (Tyrant)
The Greek Phalanx advances on the left. Dionysus' cavalry sweeps in from the right and hunts for Carthaginian skirmishers. On the left the Greek light cavalry rides down to pin the Carthaginian cavalry. In the middle the Carthaginian shock troops are set and ready.
Wednesday, October 24, 2012
SPQR: Great Planes: Play by play
T1: In a bold move the Roman Velites conducted a forced charge and pretty much wiped out the entire line of Carthaginian slingers. Hastrati to the front, Principes to the left, and Triariai to the right. The Carthaginians took defensive measures.
T2: Round two was all about manoeuvre as the Carthaginians continues to place defenses. Some skirmishes in the middle between the C. Numidian missile cavalry left them trapped between the opposing lines as the Roman R Cavalry bottled up their escape route. On the C. R. the heavies backed away from the more numerous Roman Lights.
T3: Round three is when shite got real. Scipio failed an early trump and was stranded in the middle with his Principes. The C.L opened a hole for the Num.Cav. to retreat into, but the Roman Hastrati line also attacked there. All in all it looked like the whole left was on the verge of collapse, but some rearranging, rallying, and re-enforcements maintained some semblance of order. The legionnaires are nearly impervious to the Carthaginian counter attacks however, and their cavalry has pretty much out flanked on both sides. What's more the Romans still have two fresh lines of troops that haven't even seen any action yet. Finally, the C. Cavalry snuck through the middle and went after the stalled Scipio and random Hastrati left over from the assault. The Hastrati took losses, but the Principes ignored the presumptuous charge. I think Carthage might be in some serious trouble!
T2: Round two was all about manoeuvre as the Carthaginians continues to place defenses. Some skirmishes in the middle between the C. Numidian missile cavalry left them trapped between the opposing lines as the Roman R Cavalry bottled up their escape route. On the C. R. the heavies backed away from the more numerous Roman Lights.
T3: Round three is when shite got real. Scipio failed an early trump and was stranded in the middle with his Principes. The C.L opened a hole for the Num.Cav. to retreat into, but the Roman Hastrati line also attacked there. All in all it looked like the whole left was on the verge of collapse, but some rearranging, rallying, and re-enforcements maintained some semblance of order. The legionnaires are nearly impervious to the Carthaginian counter attacks however, and their cavalry has pretty much out flanked on both sides. What's more the Romans still have two fresh lines of troops that haven't even seen any action yet. Finally, the C. Cavalry snuck through the middle and went after the stalled Scipio and random Hastrati left over from the assault. The Hastrati took losses, but the Principes ignored the presumptuous charge. I think Carthage might be in some serious trouble!
T5: Wow. The whole left flank just routed in a chain reaction of panic. If Carthage does not get the initiative and manage to rally the line, the Roman cavalry is going to annihilate them where they stand.
T6: And that is game. At 97 route points to 49 the Carthaginian army is done, at least as far as the rules are concerned! The collapse of the left really put them over the edge. I would say that the scenario rules are calling it a little early for my taste however. The C. front line is still intact, and reserves are moving in on the still not quite demolished left. The right side is in trouble however, as the missile cavalry can just take potshots at them until the already weak levies are in a shambles. So, in a nutshell, C is sunk, but I'd like to see it play out longer.
Thursday, September 27, 2012
RuneQuest - Wikipedia, the free encyclopedia
RuneQuest - Wikipedia, the free encyclopedia:
Ok, not a wargame. But I am looking to start a RolePlaying game set in the historical past sometime during the rise and/or fall of Rome. The campaign would probably be set near the beginning of the first Punic War or during the Sicilian Wars and would involve a lot of maritime settings.
A second option would be to have a late imperial setting on the German or Brittanic frontier.
Ok, not a wargame. But I am looking to start a RolePlaying game set in the historical past sometime during the rise and/or fall of Rome. The campaign would probably be set near the beginning of the first Punic War or during the Sicilian Wars and would involve a lot of maritime settings.
A second option would be to have a late imperial setting on the German or Brittanic frontier.
Wednesday, September 26, 2012
Sunday, September 16, 2012
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